Having grown up in the frozen land of Northern Ontario, I moved to Ottawa in order to better pursue a passion of developing games.
Having spent a lot of time in the modding community and working with game development students, I now spend my time working on independent and small team games for a variety of platforms. I also love meeting new developers, learning new skills, and exercising my juvenile sense of humor.
Since I’ve started working with mobile game development, I’ve begun a project to test the waters. I’m a complete green when it comes to designing a game with mobile use in mind across many different subjects. It’s pretty exciting stuff, and the people over at /r/gamedev and the unity group forums are incredibly insightful! Starting mobile[…]
You can play Banzai Buffet’s LevelUP Build by following the link here.
Just finished up demoing a Banzai Buffet at the LevelUp Student Showcase in Toronto. Reception was great, thanks everyone for playing and your amazing and encouraging feedback. It was great to see what other students were working on in the area too! A web build and downloadable exe will be added here later on this[…]
Some people in my social circle couldn’t quite get how Oregorger moves, and how you can run through him when he crashes to get behind him and be safe for at least a few rolls. Hopefully this helps people out. Dying to rolling has been dubbed ‘Dying Like A Bitch’. You can play at: this[…]
Design theory demands approaching even a simple problem from a lot of different angles. When I was working on my own world in Neverwinter Nights one summer, I came to a point where it was time to actually add some monsters for new characters to kill to level up. The first thing I made were rats[…]